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Devlog
Devlog #13
April 27, 2026
by
ibuprofeng
1
Removed the foresight button. If the player dodges at the correct time, it will cast it automatically. Added counterattack: if the player releases the charge attack at the correct time, it will counte...
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Devlog #12
April 26, 2026
by
ibuprofeng
Updated the player and enemy hit reactions. Updated the enemy attack logic...
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Devlog #11
April 14, 2026
by
ibuprofeng
I made a small update focused on combat feel and responsiveness: - faster attack windup - fixed double dodge not moving properly - fixed a small delay when moving after dodge - reworked the charge att...
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Demo!!
April 13, 2026
by
ibuprofeng
Hey everyone — I finally put together a playable build for my current combat prototype and wanted to share it. This is an early demo focused mainly on combat feel, not a polished vertical slice. The...
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Devlog #10
January 29, 2026
by
ibuprofeng
Big updates---skill trees, bag system, auto fight system---forgot to update for a while but yeah, it is still WIP...
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Devlog #8
August 11, 2025
by
ibuprofeng
Super busy this week, so not much progress 😅 Added various UI elements Added a simple level manager Refactored the attack system (so… now it’s kinda hard to hit enemies… will fix next time!)...
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Devlog #7
July 28, 2025
by
ibuprofeng
Devlog 7 — Progress This Week Added a pickup-able object (soul crystal!) with interaction logic Created new VFX for pickup and melt effects Refined the canvas/UI system to better support in-game ove...
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Devlog #6
July 21, 2025
by
ibuprofeng
Big update this week: Rewrote all player locomotion logic Rebuilt player FSM from scratch Separated movement FSM and attack FSM into two systems Refined and reorganized all attack animations Switched...
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Devlog #5
July 07, 2025
by
ibuprofeng
Devlog #5 This week’s updates: Replaced player controller with rigidbody + collider Added wave spawn director (basic wave/encounter system) Added elite enemy model Updated all AI pathfinding logic U...
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Devlog #4
June 30, 2025
by
ibuprofeng
Got a few key things done this week: Added 2 new enemy models Set up mob FSM, hit reaction, and attack logic Basic AI behavior is mostly complete Added player movement indicator (to show where the pla...
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Devlog #3
June 23, 2025
by
ibuprofeng
Busy week with other work, but got a few solid things done: Added charge attack logic Added dash attack logic Added boosted movement as a movement substate Updated FSM to support queuing movement afte...
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Devlog #2 – Core Systems
June 23, 2025
by
ibuprofeng
Added basic weapon system (attack) Added basic stat system (HP, attack, defense) Added basic class system Added basic skill system Added basic enemy AI Added sound system (footsteps, attack, hurt) Add...
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Devlog #1 – Core Systems
June 08, 2025
by
ibuprofeng
Gesture-based locomotion, dodge, and attack Basic attack combo system Save/Load system with New Game support...
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