Devlog #3


Busy week with other work, but got a few solid things done:

  • Added charge attack logic

  • Added dash attack logic

  • Added boosted movement as a movement substate

  • Updated FSM to support queuing movement after the last action

  • Renamed/cleaned up some namespaces

Files

devlog3.mp4 50 MB
7 days ago

Get One-Hand ARPG (WIP)

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