One-Hand ARPG (WIP)
A downloadable game for Android
I'm developing a vertical, one-handed ARPG inspired by Dragalia Lost — designed to play with just your thumb, no screen rotation required.
Core combat is gesture-based, built for quick, responsive input. The goal is to make a mobile action RPG you can actually play standing up, walking, or holding a coffee.
This is an early demo focused mainly on combat feel, not a polished vertical slice. The current build is a small test scene with a few enemies and one playable class: **Swordmaster**.
Swordmaster is a tempo-based melee class built around:
- tap for combo chains
- swipe to dodge
- hold for charge attacks
- foresight as a timing-based counter mechanic
Swordmaster also uses a **Stage system** and **energy-based skills**.
### How Swordmaster works
- Every attack builds **energy**
- Once you have enough energy, you can cast a **skill**
- Swordmaster has **2 skills**
- Skills change depending on your current **Stage**
- Using a skill consumes your current Stage
### Stage system
- Every **5 combo hits** grants **1 Stage**
- Each Stage gives bonus stats
- You can build up to **3 Stages**
### Foresight
- Foresight is a follow-up attack that can only be used **after a release attack**
- It cannot be used directly
- It requires **energy greater than 0**
- If it successfully avoids damage, it works as intended
- If it does not avoid any damage, you lose **all current energy**
### Charge attack
- Holding input performs a **charge attack**
- You can still change direction while charging
### Combo timing
- **Combo 4** has a **perfect timing window**
- Releasing at that moment lets you perform a stronger **Combo 5**
The main thing I’m testing right now is how the combat feels in players’ hands:
- target selection
- combo flow
- dodge responsiveness
- charge timing
- hit feel
- enemy interaction
- overall readability on mobile
This build is still very much in development, so you may run into rough edges, missing polish, and placeholder behavior. But I wanted to get it in front of real players instead of waiting until everything felt “finished.”
Even short comments help a lot.
Thanks for giving this early version a try.
| Updated | 11 hours ago |
| Status | In development |
| Platforms | Android |
| Author | ibuprofeng |
| Genre | Action |
| AI Disclosure | AI Assisted, Code |
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Development log
- Devlog #1311 hours ago
- Devlog #121 day ago
- Devlog #1113 days ago
- Demo!!14 days ago
- Devlog #1088 days ago
- Devlog #8Aug 11, 2025
- Devlog #7Jul 28, 2025
- Devlog #6Jul 21, 2025




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