Devlog #11


I made a small update focused on combat feel and responsiveness:

- faster attack windup

- fixed double dodge not moving properly

- fixed a small delay when moving after dodge

- reworked the charge attack

- added more enemy hit reactions

This is still an early test build, but I’m continuing to tune the combat based on feedback.

Thanks again for playing.

Files

Onehand.apk 448 MB
14 days ago

Get One-Hand ARPG (WIP)

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